Video Game Coding
Janet Slingerland (Author)
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DescriptionExplains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.
January 01, 2019
7.2 X 9.2 X 0.3 inches | 0.5 pounds
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About the Author
Janet Slingerland is an engineer turned writer from New Jersey. She's written many nonfiction books about STEM, animals, history, and more.