The Making of Prince of Persia: Journals 1985-1993

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Product Details
Price
$23.00  $21.39
Publisher
Stripe Press
Publish Date
Pages
336
Dimensions
6.2 X 9.3 X 1.0 inches | 1.68 pounds
Language
English
Type
Hardcover
EAN/UPC
9780578627311

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About the Author
Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney's Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. His books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France. He lives in France.
Reviews
"Mechner's
journals are a unique record from the birth of an industry, in the
words of one of its pioneers--and if that's all they were, they would be
invaluable. But The Making of Prince of Persia
is also an unvarnished window into the creative process, with all its
excitement, toil, setbacks, doubts and triumphs. A fantastic read."--D.B. Weiss, writer and co-creator of HBO's Game of Thrones

"When
an industry is brand-new, its innovators are generally so busy creating
the future that they rarely have time to document the present. Luckily,
Jordan Mechner did. With these journals, we can track the development
of Prince of Persia from
a few penciled squiggles to a global franchise. For anyone aspiring to
create a game--or any endeavor that takes months and man-hours--Jordan's
journal is sobering and inspiring."--John August, screenwriter, author, host of Scriptnotes podcast

"Mechner's
journals are a time machine that takes us back to an era when ambitious
young creators were making strange new video games all by themselves
and making up the rules as they went. It is not a retrospective;
instead, it is a present-tense diary written by the creator throughout
the creation of his most influential work. It is a humbling and
inspiring record of what it was like to make one of the best video games
of all time. I love these journals."--Adam "Atomic" Saltsman, game designer and creator of Canabalt

"Prince of Persia
was the first computer game I ever fell in love with. Thirty years on,
we are very lucky to have this window into its creative process.
Mechner's journey is a universal one for anyone creating something brand
new, and it brought me back to the early, crazy days of building
Instagram. The engineer in me loved his description of the technical
challenges and solutions, and the entrepreneur in me loved the honest
chronicle of his emotional adventure. I'm excited to get to revisit
these journals in newly illustrated form."--Mike Krieger, co-founder of Instagram

"Probably my favorite book on game development."
--Neil Druckmann, writer and director of The Last of Us and Uncharted 4