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Description
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Product Details
Publisher | The MIT Press |
Publish Date | March 29, 2022 |
Pages | 328 |
Language | English |
Type | |
EAN/UPC | 9780262544900 |
Dimensions | 9.0 X 6.0 X 0.9 inches | 0.9 pounds |
BISAC Categories: Games & Puzzles, Politics, Society & Current Affairs
About the Author
Jon Peterson, a leading scholar of Dungeons & Dragons and role-playing games, is the author of Playing at the World and Dungeons & Dragons & Arcana: A Visual History.
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