Replay bookcover

Replay

Memoir of an Uprooted Family
4.9/5.0
21,000+ Reviews
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Description

"[A] vibrant, poignant book." —NPR Book Reviews

1914. A teenage romantic heads to the enlistment office when his idyllic life in a Jewish enclave of the Austro-Hungarian Empire is shattered by World War I.

1938. A seven-year-old refugee begins a desperate odyssey through France, struggling to outrun the rapidly expanding Nazi regime and reunite with his family on the other side of the Atlantic.

2015. The creator of a world-famous video game franchise weighs the costs of uprooting his family and moving to France as the cracks in his marriage begin to grow.

Prince of Persia creator Jordan Mechner calls on the voices of his father and grandfather to weave a powerful story about the enduring challenge of holding a family together in the face of an ever-changing world.

Product Details

PublisherFirst Second
Publish DateMarch 19, 2024
Pages320
LanguageEnglish
TypeBook iconHardback
EAN/UPC9781250873750
Dimensions237.5 X 176.5 X 29.2 mm | 2.0 pounds

About the Author

Jordan Mechner is an author, graphic novelist, game designer, and screenwriter. He created the video game Prince of Persia in 1989, rebooted it with Ubisoft in 2003, and wrote the first screenplay for Disney’s 2010 film adaptation, Prince of Persia: The Sands of Time. His other games include Karateka and The Last Express. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan’s graphic novels as writer include the New York Times bestseller Templar (from First Second, with LeUyen Pham and Alex Puvilland), Monte Cristo (Mario Alberti), and Liberty (Etienne LeRoux). Replay is his first book as writer/artist.

Reviews

"[A] vibrant, poignant book." —NPR Book Reviews

"Every work by the polymath video game designer Jordan Mechner is essentially about rewinding time, so perhaps it’s unsurprising that Replay: Memoir of an Uprooted Family braids together so many time periods so adroitly." —New York Times

"[For] those interested in video game development, and readers looking for a new take on WWII sagas." –School Library Journal

"This is a timely memoir that will appeal to fans of both Maus and Box Brown’s reality-based comics." –Booklist

"Fans of Maus will want to take a look." –Publishers Weekly

“Incredibly evocative... A powerful emotional experience.”
—Neil Druckmann, The Last of Us

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