Persuasive Games: The Expressive Power of Videogames

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Product Details
Price
$38.40
Publisher
MIT Press
Publish Date
Pages
464
Dimensions
6.76 X 8.86 X 0.95 inches | 1.52 pounds
Language
English
Type
Paperback
EAN/UPC
9780262514880

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About the Author

Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals.

Reviews
Do not wait: start reading this stimulating book.--Jan H.G. Klabbers, Game Studies--

Bogost's book provides a new lens--procedural rhetoric--to use in the analysis of games and an excellent survey of the history of games of this ilk.

--Steve Jacobs, American Journal of Play--

Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics.

--Scott Colbourne , The Globe and The Mail--

Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population. Ian Bogost's book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective.

--Rudy McDaniel , Literary and Linguistic Computing--