Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games
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Become an affiliate"Rarely does a book so deftly crack open the everyday world to reveal the riot of imagination within. With humor, intelligence, and more than a little bravery, Lizzie Stark guides us into the vast subculture of larping, where lawyers become vampire hunters and systems analysts turn into knights. Hilarious, honest, and enlightening, Leaving Mundania reminds us how thin the boundaries are between the roles we play and the selves we believe ourselves to be." --Stacey Richter, Pushcart Prize-winning author of My Date With Satan, and Twin Study
"A fascinating trip through the looking glass and into the subculture of larp. Stark gives us both the magic and the humanity of live-action make-believe. And as a social historian, she incisively points to a pop-culture trend on its way from the fringe toward the mainstream." --Samuel Freedman, author of The Inheritance and Letters to a Young Journalist
"Whether you thoroughly appreciate the work of Buffy the Vampire Slayer creator Joss Whedon [LARP's newly appointed overlord] or just have a mild interest in geek culture, Stark makes this world of pretend a little more real." --BUST
"Lizzie Stark isn't afraid to walk the goblin walk, talk the in-character talk, wear the make-up, and wield the boffer sword. With verve, wit and candor, Leaving Mundania provides an important contribution to the history of role-playing and gaming, and proves the cultural significance of this flourishing game/performance/medium." --Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
"Lizzie Stark valiantly throws herself into the sword-swinging world of live-action role-playing games in Leaving Mundania." --Vanity Fair
"Rich, unexpected and compelling . . . Stark's keen observational skills and crisp writing style successfully cut through those hackneyed stereotypes to reveal the very real people who are drawn to deeply imaginary worlds."--Kirkus Reviews
"A fascinating look at the world of live-action role playing-with a book jacket that slays me."--SchoolLibraryJournal.com