Girl Code: Gaming, Going Viral, and Getting It Done

Available
Product Details
Price
$9.99  $9.29
Publisher
HarperCollins
Publish Date
Pages
304
Dimensions
5.25 X 8.0 X 0.75 inches | 0.5 pounds
Language
English
Type
Paperback
EAN/UPC
9780062472472

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About the Author

Andrea "Andy" Gonzales is a graduate of Hunter College High School and is now attending the University of North Carolina at Chapel Hill as a Robertson Scholar. The summer before her freshman year of high school, Andy started learning to code. Since then, she's been passionate about computer science and women in science, technology, engineering, and mathematics (STEM). When Andy attended Girls Who Code, she learned the power of working with other girls, and that led to the creation of the video game Tampon Run, which she co-built with Sophie Houser. Tampon Run's success exceeded all expectations, and Andy was thrown into a world outside of her high school. Beyond her passion for computer science, Andy is a music, comic book, and video game enthusiast. She looks forward to remaining an active advocate for women in computer science.

Sophie Houser is a student at Brown University who learned to code at the Girls Who Code summer program. As her final project she co-created a game called Tampon Run with Andrea Gonzales to break down the menstrual taboo in society. The game went viral, throwing her into the limelight of the press, the public, and the tech world. In addition to coding, Sophie also enjoys laughing with her friends, wearing socks with interesting patterns, and Photoshopping funny scenes. She is pursuing all of these passions as well as many more at college and beyond.

Reviews

"Brilliantly funny... Readers seeking a factual title about enterprising teens creating solutions to social problems will find Andrea and Sophie's story inspirational" -- Bulletin of the Center for Children's Books

"Tech-centered empowerment for those who feel voiceless." -- Kirkus Reviews

"[Andrea and Sophie's] intelligence, humanity, creativity, seriousness of purpose, and humor will stick with readers, and inspire them." -- Publishers Weekly

"Gonzales's and Houser's writing styles are conversational and work well to dispel the aura of inaccessibility that often surrounds works on technology... Inspiring and hopeful; a great addition to libraries with novice and expert coders alike" -- School Library Journal

"A good text to add to STEM shelves needing female-centered information." -- Voice of Youth Advocates (VOYA)

"Set against the backdrop of coding camp, Girl Code is the story of two teen girls who create a viral video game and become famous--except this story isn't fiction." (from the article "10 Books About Coding to Inspire Girls to Lead the Next Tech Revolution") -- Brightly