
Description
This volume presents a new theory of games that insists on their unique value. C. Thi Nguyen argues that games are an integral part of our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals.
Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.
Product Details
Publisher | Oxford University Press |
Publish Date | April 23, 2020 |
Pages | 256 |
Language | English |
Type | |
EAN/UPC | 9780190052089 |
Dimensions | 9.3 X 6.0 X 1.0 inches | 1.1 pounds |
About the Author
Reviews
"This book is a total joy to read. Thi Nguyen's energy radiates from every page -- the prose is truly delightful, with all sorts of poetic turns of phrase enlivening the arguments and a whole world of games vibrantly described in rich detail. Indeed, if you're sceptical that games could be art, it may be because your game playing is limited to the likes of chess and gin rummy, and you are totally unaware, as I was until reading this book, of the incredible richness of the world of games." -- Gwen Bradford, Mind Association
"Nguyen's stunning book is philosophically deep, playful and incredibly readable. It changed how I think about games and art and (ultimately) life." -- Aaron Meskin, Professor and Head of Philosophy, University of Georgia"Nguyen's book is simultaneously a field-defining treatment of the aesthetics of games, a deep (and very cool) move in ethics and theory of agency, and the strongest, mostexciting work I've seen on practical reasoning since the mid-2000s" -- Elijah Millgram, Distinguished Professor of Philosophy, University of Utah"Nguyen (philosophy, Univ. of Utah) analyzes games as aesthetic creations engaging the "art of agency," whose ultimate higher-order goals include the development of a "library of agencies"--the discovery (or creation) and practice of modes of achieving goals in general. Despite the obvious (and acknowledged) debt to Bernard Suits's The Grasshopper (1978), this is no mere echo or defense of Suits's view of play, but rather a sophisticated and updated elaboration thereof, with many carefully chosen examples to support a variety of nuanced theses. ... This work significantly advances the philosophy of games, and will be a rewarding read for anyone interested in the other fields mentioned above, regardless of their level of experience." -- S. E. Forschler, CHOICE"Nguyen.s book is lively, provocative, and immensely rich...Games is undoubtedly the most important philosophical monograph on games since Suits's 1978 The Grasshopper: Games, Life, and Utopia. It also makes important contributions to aesthetics more broadly, ethics, and political philosophy. It is a delight to read." -- Jonathan Gingerich, King's College LondonEarn by promoting books