Elements of Game Design
Robert Zubek
(Author)Description
This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience—and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups.
Product Details
Publisher | The MIT Press |
Publish Date | August 18, 2020 |
Pages | 256 |
Language | English |
Type | Hardback |
EAN/UPC | 9780262043915 |
Dimensions | 9.4 X 6.3 X 0.7 inches | 1.0 pounds |
About the Author
Reviews
– Noah WardripFruin, Professor of Computational Media, University of California, Santa Cruz; author of How PacMan Eats
"Elements of Game Design provides a nuanced take on subjects such as gameplay mechanics, player psychology, and narrative structures — a wonderful survey of theoretical and practical thinking on how to design games."
– Eric Zimmerman, Arts Professor, NYU Game Center; coauthor of Rules of Play
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