Zweihander Grim & Perilous RPG: Revised Core Rulebook


Product Details

$65.00  $59.80
Andrews McMeel Publishing
Publish Date
8.0 X 11.2 X 1.6 inches | 5.6 pounds

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About the Author

Daniel D. Fox is an author and game designer, having won the gold ENnie for Best Game and Product of the Year at Gen Con 2018 for ZWEIHÄNDER Grim & Perilous RPG. His break-out success with ZWEIHÄNDER was featured on, and recognized by Kickstarter as one of their Projects We Love. His first game ZWEIHÄNDER is ranked one of the best-selling tabletop games of all time at DriveThruRPG, with over 90,000 copies sold worldwide. He is the founder of Grim & Perilous Studios, an independent publisher of over 30 titles since its inception. Daniel also wrote DARK ASTRAL and MAIN GAUCHE, and is the lead designer for both COLONIAL GOTHIC Grim & Perilous RPG and TETSÅaBO Grim & Perilous RPG - all-new tabletop games using the Powered By ZWEIHÄNDER d100 game engine.

Daniel was featured on the front page of Twitch during Gen Con 2018. His popular website hosts numerous articles every week on tabletop game design using the Powered By ZWEIHÄNDER system, while his Twitter @ZweihanderRPG attracts hundreds of designers and creative influencers in the tabletop gaming community. As a full-time digital sellsword, Daniel lives in the heart of Kansas City with his loving wife and their three year old kobold.

Daniel is the Executive Creative Director of Games at Andrews McMeel Universal. He can also be found on social media using the hashtags #ZweihanderRPG and #GrimAndPerilous
ADAM J. ROSE is the principle and event manager of Grim & Perilous. His contributions to ZWEIHÄNDER Grim & Perilous RPG, written by Daniel D. Fox, helped win the gold ENnie for Best Game and Product of the Year at Gen Con 2018. He also manages the Grim & Perilous Patreon, where they create actual play and technical articles about tabletop RPGs Powered by the ZWEIHÄNDER d100 game engine.

When he isn't attached to his keyboard, he spends time creating scores for independent films, playing board games, and driving muscle cars.


Zweihander has managed to do what so many retro-inspired RPGs currently fail at - it both intimately captures the spirit of a certain type of fantasy (in Zweihander's case, the blood-soaked and mud-drenched "dark fantasy" genre) and escapes from its mechanical and social shortcomings. Too often, games inspired by what came before forget that this hobby has grown and changed, and hew too close to outmoded tropes and bad design. Zweihander manages by the grim machinations of its creator, Daniel D. Fox, to forge itself into something both eerily familiar and utterly belonging to the current moment in games. The diverse and beautiful art, the modern and purposeful writing and the powerful sense that this game is a game made not only to pay homage to what came before but to make something new of it all elevate Zweihander above every other retro-clone and nostalgia renaissance game out there. If I want a game about gritty losers trying to make it in a world out to get them, I'm going to reach for Zweihander every time. (Adam Koebel, co-creator of Dungeon World)
Gamers who are hungry for a game where characters must hold on for dear life through a deadly learning curve until they can truly call themselves adventurers will find a lot to love in the Zweihander RPG. (Forbes)