A revolutionary concept-based approach to thinking about, designing, and interacting with software
As our dependence on technology increases, the design of software matters more than ever before. Why then is so much software flawed? Why hasn't there been a systematic and scalable way to create software that is easy to use, robust, and secure?
Examining these issues in depth, The Essence of Software
introduces a theory of software design that gives new answers to old questions. Daniel Jackson explains that a software system should be viewed as a collection of interacting concepts, breaking the functionality into manageable parts and providing a new framework for thinking about design. Through this radical and original perspective, Jackson lays out a practical and coherent path, accessible to anyone--from strategist and marketer to UX designer, architect, or programmer--for making software that is empowering, dependable, and a delight to use.
Jackson explores every aspect of concepts--what they are and aren't, how to identify them, how to define them, and more--and offers prescriptive principles and practical tips that can be applied cost-effectively in a wide range of domains. He applies these ideas to contemporary software designs, drawing examples from leading software manufacturers such as Adobe, Apple, Dropbox, Facebook, Google, Microsoft, Twitter, and others. Jackson shows how concepts let designers preserve and reuse design knowledge, rather than starting from scratch in every project.
An argument against the status quo and a guide to improvement for both working designers and novices to the field, The Essence of Software
brings a fresh approach to software and its creation.