DescriptionAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya Since Sai's disappearance, Hikaru has given up go Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch But how good will Hikaru's game be after such a long break--and without Sai...?
August 04, 2009
5.0 X 0.69 X 7.58 inches | 0.44 pounds
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About the Author
Takeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei New Hope Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill.