Elements and Principles of 4D Art and Design
Ellen Mueller (Author)
DescriptionElements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing. Visit www.oup.com/us/mueller for additional material, including:
- Interviews, videos, and audio files for a selection of examples cited throughout the text
- Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation
- Links to additional resources on artists and art for more in-depth learning
Oxford University Press, USA
February 16, 2016
6.1 X 0.7 X 9.1 inches | 0.95 pounds
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About the Author
Ellen Mueller is the director of the MFA Program at Minneapolis College of Art and Design.
"Elements and Principles of 4D Art and Design is excellent. The writing style is approachable and the content is broad. With wide-ranging examples from gaming and performance to fine art to activism, the book establishes critical and creative foundations for approaching 4D."
--Glenda Drew, University of California, Davis
"I am very excited for this text. It is exactly what my students need. Elements and Principles of 4D Art and Design covers very basic attributes of fine art and design in a descriptive way. These basic attributes are then combined with great contemporary art and solid in-class exercises. The text is well written and engaging."
--Cyane Tornatzky, Colorado State University
"The text has unique way of tying 2D and 3D into 4D work. It gives a good examples and exercise samples. It gives a diversity of 4D work example without heavily leaning toward one type of disciplinary over others." - Aki Torii, Delaware College of Art and Design
"This book is punctuated with ideas for class exercises, a variety of time-based art examples, and interviews with artists and designers. It is flexible and can be applied to a diverse range of time-based methods and goals. I am not aware of any other existing textbook that achieves all of this."
-- Kate Shannon, Ohio State University, Mansfield