A History of the World from a Gambler's Perspective
DescriptionGambling is something that many of us participate in, and this can include a trip to a casino or perhaps a home game of poker. But it turns out gambling, or aspects of gambling, will appear in many places, and this, of course, includes history, and that s what this book is about.
First, we ll define exactly what gambling is, explain why both luck and skill (or lack of skill) are important, and also define something called non-self-weighting strategies which just happens to be the right way to gamble.
Then we ll venture into the world of history looking for those situations where great gambles were made, sometimes positive and sometimes negative, and find many other historical situations where aspects of gambling came into play that influenced what was about to happen. To be specific, we ll see how poor Goliath never had a chance, how Hernan Cortes was the luckiest man who ever lived, how the Spanish Armada had the wrong strategy, how Confederate General Braxton Bragg showed that it is
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About the Author
Between 1999 and 2004 Antonio worked at the Miguel de Cervantes Digital Library as editor and coordinator of History websites. During that time, he was also the archivist of the Basilica of Santa Maria in Alicante.
Between 2005 and 2009 Antonio was an SEO consultant and director of Research, Development, and Innovation projects at Taller Digital, a technology company, working as a senior scientist on two projects funded by the Spanish Ministry of Industry, Tourism, and Commerce, related to the application of digital technologies to education and culture.
Since 2008, Antonio has been working as a professor at the University of Alicante. He has excelled in the application of digital technologies to teaching and is the administrator of several hundreds of blogs on historical subjects written in collaboration with his students. He uses social networks in class to encourage the participation of his students and tries to develop the critical capacity and the communication skills of his students, through diverse activities, among which the gamification of practical activities and role-playing dynamics stand out and has also incorporated the use of mobile devices and e-learning platforms in the teaching and evaluation of his students. He is the author of several history books